One of the keynote talks for WinOps 2019 is “Challenges and wins of a distributed team” by John O’Connor from Puppet. As anyone who has worked in a distributed team knows it can be hard work, so we’re keen to learn from John’s experiences at @puppetise.
Distributed teams are a fact of life in the software development community today with dispersed offices and the trend towards remote working. Developers now span different time zones which leads to multiple challenges. This is an example of how one team at Puppet has risen to the challenge.
- This talk explores the issues encountered covering:
- What is a “day” when does the workday start and finish?
- Enabling social aspects to compensate for the lack of a “water cooler”
- Keeping the workflow unblocked.
- Synchronous and asynchronous communication.
- Decision tracking (yes, “taking notes” is so last century, but it still has its value)
- Technology improvements and when it can still let you down.
Audience Level: beginner
More about John
John is a Senior Software Engineer who has worked with Puppet in their Belfast office for the past three years focussing particularly on image management and build/release and Wix/MSI Installation. He has over 30 years experience in the Telecoms, Video/Security, Financial, Education, and Software Manufacturing Sectors and is familiar with all areas of the Software Lifecycle from Requirements, Architecture, Design, and Implementation to Testing and Support/Maintenance. When not working he loves to listen to classical music, attending concerts by the Ulster Orchestra and geeking out on the AV for his local church